Wed, 3 December 2008 Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks about pre-teens using credit cards to play games, why Nintendo got it right, how the West has overrated the market for MMORPGs and why Blizzard, and hardcore gamers, will have to get used to people buying gold and items. With - Someguy, Souldaddy 15 min. talk / no music / 9.3 MB Email us Comments[0] |
Tue, 2 December 2008 Trip Hawkins, founder of Electronics Arts and creator of the Madden games, talks about the future of the videogames industry, why good graphics intimidate casual gamers, stock options in companies and if he's an urban hoodie. With: Souldaddy, Someguy 12 min. talk / no music / 7.2 MB Email us Comments[0] |
Mon, 1 December 2008 Trip Hawkins, founder of Electronic Arts and creator of the Madden games, tells us about his mobile games company Digital Chocolate. He talks about the advent of the 'omni-media gamer' and why the iPhone is a bigger deal than the PC. With: Souldaddy, Someguy 12 min. talk / no music / 7.3 MB Email us Comments[0] |
Sun, 30 November 2008 Trip Hawkins founded Electronic Arts and created the Madden series. He talks to us about the history of Madden, its inspiration and creation, including titles such as Dr. J and Larry Bird Go One on One. He also talks about how important the Sega Genesis (AKA Sega Megadrive) was to EA Sports. Part two of our Trip Hawkins interview will be posted very soon. With: Someguy, Souldaddy 11 min. chat / No music. 6.6 MB Email us Comments[1] |
Wed, 26 November 2008 Interview - Prof. Charles Spence is head of the Crossmodal Research Laboratory at Oxford University. We speak to him about the interplay of our senses and their use in computer games, including why it's hard to play FPSs and talk tactics at the same time. However the first thing he talks about is food; crisps in particular. With: Someguy, Souldaddy Music: 'Fashion Freak' by Naked Ape 41 min. talk / 4 min. music 26.5 MB Email us Comments[0] |
Mon, 24 November 2008 We talk about Wrath of the Lich King, Neal Stephenson's 'Anathem', A Kingdom for Keflings and Left 4 Dead multiplayer. With Danjo, Someguy, Soul Music is 'Only Good for War' by the Suit Corporation 24 min. chat / 4.30 min. music 16.3 MB Email us Comments[0] |
Wed, 19 November 2008 INTERVIEW: Paul is a neuro-linguistic programming (NLP) practitioner with youth charity Kikass. NLP tries to figure out why people are successful. Video games have a 'win or lose' way of judging success which is, broadly, modelled on society's view. NLP says something different. We start talking about the U.S. educational system, then segue into games. With: Danjo, Someguy, Souldaddy Music is 'Never get out (World War Z RMX)' by Mendez & Muna 39 min. talk / 4 min. music 25.2 MB Email us Comments[1] |
Sun, 16 November 2008 We talk about ammo conversation in FallOut3, Mirror's Edge and why the Left 4 Dead demo sits uncomfortably between zombie movie and first-person shooter. With: Danjo, Someguy, Souldaddy Music is 'War And Sleep' by Ambient Teknology 28 min. chat / 4 min. music 15.4 MB Email us Comments[8] |
Tue, 11 November 2008 We review Gears of War 2 and talk about its multiplayer gameplay and tactical differences compared to Call of Duty 4. With: Danjo, Someguy, Souldaddy Music: 'Dear Boy' by Trip Wamsley 26 min. chat / 3.30 min. music 13.8 MB Email us Comments[0] |
Thu, 6 November 2008 INTERVIEW: User Interface design is incredibly important for games - it covers the way humans interact with consoles and computers by using keyboard, mouse, joystick, joypad and Wii remote. Arun Mehta knows all about User INterface design issues, has developed software at the request of Stephen Hawking, and is using games and steering wheels help kids with cerebral palsy and autism use computers. His website is http://skid.org.in His email address is arun [DOT] mehta [AT] gmail.com We had some audio problems during the show. Music is 'Landlocked' by Human Response. 41 min. talk / 6 min. music 22 MB Email us Comments[0] |

